Meet ๐๐ฎ๐ซ๐ ๐ฎ๐ง๐๐ฒ ๐๐ฅ๐ข๐ญ๐ณ.
A brand-new arcade-style game in the Washington Commanders app.
๐๐ก๐ข๐ฌ ๐ข๐ฌ ๐ญ๐ก๐ ๐๐จ๐จ๐ญ๐๐๐ฅ๐ฅ-๐ข๐๐ข๐๐๐ญ๐ข๐จ๐ง ๐จ๐ ๐ญ๐ก๐ ๐ฆ๐๐ณ๐ ๐ฒ๐จ๐ฎ ๐ค๐ง๐จ๐ฐ ๐๐ง๐ ๐ฅ๐จ๐ฏ๐.
๐ฎ Steer with the arrow buttons below the field. Chomp through the maze with your Commanders character, rack up points, dodge the opposing defense.
๐ฎ The opponent characters take on the colors of whichever opponent the Commanders play that week in real life.
๐ฎ ๐ ๐ฏ๐ฆ๐ธ ๐ฎ๐ข๐ป๐ฆ ๐ฆ๐ท๐ฆ๐ณ๐บ ๐ต๐ช๐ฎ๐ฆ, so no two drives play the same.
๐ซท When the ref character takes the field, stay out of his way. Touch him and it's an instant whistle. Game over.
๐ช Climb through the levels. There's no cap.
When the drive's over, see your best score. There's a weekly leaderboard tied to each matchup, starting Week 4 vs. the Indianapolis Colts on October 4. And, yes, there's also a season-long high-score leaderboard.
And here's the clever, creative detail that makes it fun. When the league week flips on Wednesday, so does the game. Whoever the Commanders play that week on the field, you get to play them in Burgundy Blitz. Yes, little characters chasing you in the maze, in the opponent's colors.
The maze changes every drive.
The opponent characters change every week.
The leaderboard updates every week.
The game is never quite the same twice.
Burgundy Blitz. A new mini-arcade game, dreamt up for Commanders fans by Catherine Milkovich, Digital Marketing Coordinator at the Washington Commanders.
Catherine, it is such a privilege and a joy to work with you. Every time we get on a call with you, you generate brilliant new ideas and delightful ways to keep fans happy. You've made the Commanders app a source of endless and creative fun for fans (and for us). You are a force of nature and an inspiration.
Hear from Catherine, "๐๐ถ๐ณ๐จ๐ถ๐ฏ๐ฅ๐บ ๐๐ญ๐ช๐ต๐ป ๐ด๐ต๐ข๐ณ๐ต๐ฆ๐ฅ ๐ข๐ด ๐ข ๐ง๐ถ๐ฏ ๐ช๐ฅ๐ฆ๐ข ๐ต๐ฐ ๐จ๐ช๐ท๐ฆ ๐ง๐ข๐ฏ๐ด ๐ข ๐ฏ๐ฆ๐ธ ๐ธ๐ข๐บ ๐ต๐ฐ ๐ฑ๐ญ๐ข๐บ ๐ข๐ญ๐ฐ๐ฏ๐จ ๐ฐ๐ฏ ๐จ๐ข๐ฎ๐ฆ ๐ฅ๐ข๐บ, ๐ข๐ฏ๐ฅ ๐ ๐ช๐ฏ๐ป๐๐ข๐ฎ ๐ฉ๐ฆ๐ญ๐ฑ๐ฆ๐ฅ ๐ฃ๐ณ๐ช๐ฏ๐จ ๐ช๐ต ๐ต๐ฐ ๐ญ๐ช๐ง๐ฆ ๐ช๐ฏ ๐ข ๐ฃ๐ช๐จ ๐ธ๐ข๐บ. ๐๐ฉ๐ฆ๐ช๐ณ ๐ค๐ณ๐ฆ๐ข๐ต๐ช๐ท๐ช๐ต๐บ ๐ข๐ฏ๐ฅ ๐ค๐ฐ๐ญ๐ญ๐ข๐ฃ๐ฐ๐ณ๐ข๐ต๐ช๐ฐ๐ฏ ๐ต๐ถ๐ณ๐ฏ๐ฆ๐ฅ ๐ข ๐ด๐ช๐ฎ๐ฑ๐ญ๐ฆ ๐ค๐ฐ๐ฏ๐ค๐ฆ๐ฑ๐ต ๐ช๐ฏ๐ต๐ฐ ๐ข๐ฏ ๐ช๐ฏ๐ต๐ฆ๐ณ๐ข๐ค๐ต๐ช๐ท๐ฆ ๐ฆ๐น๐ฑ๐ฆ๐ณ๐ช๐ฆ๐ฏ๐ค๐ฆ ๐ต๐ฉ๐ข๐ต ๐ฌ๐ฆ๐ฆ๐ฑ๐ด ๐ง๐ข๐ฏ๐ด ๐ค๐ฐ๐ฎ๐ช๐ฏ๐จ ๐ฃ๐ข๐ค๐ฌ ๐ต๐ฐ ๐ค๐ฉ๐ข๐ด๐ฆ ๐ฉ๐ช๐จ๐ฉ ๐ด๐ค๐ฐ๐ณ๐ฆ๐ด, ๐ค๐ญ๐ช๐ฎ๐ฃ ๐ต๐ฉ๐ฆ ๐ญ๐ฆ๐ข๐ฅ๐ฆ๐ณ๐ฃ๐ฐ๐ข๐ณ๐ฅ, ๐ข๐ฏ๐ฅ ๐ด๐ต๐ข๐บ ๐ค๐ฐ๐ฏ๐ฏ๐ฆ๐ค๐ต๐ฆ๐ฅ ๐ต๐ฐ ๐ต๐ฉ๐ฆ ๐ต๐ฆ๐ข๐ฎ ๐ข๐ญ๐ญ ๐ด๐ฆ๐ข๐ด๐ฐ๐ฏ ๐ญ๐ฐ๐ฏ๐จ. ๐๐ญ๐ธ๐ข๐บ๐ด ๐ข ๐ฑ๐ญ๐ฆ๐ข๐ด๐ถ๐ณ๐ฆ ๐ต๐ฐ ๐ธ๐ฐ๐ณ๐ฌ ๐ธ๐ช๐ต๐ฉ ๐๐ณ๐ช๐บ๐ข, ๐ข๐ฏ๐ฅ ๐ต๐ฉ๐ฆ ๐ ๐ช๐ฏ๐ป๐๐ข๐ฎ ๐ต๐ฆ๐ข๐ฎ!"
๐ฌ ๐ข๐ฑ๐ค๐ฃ๐จ๐ณ๐ฒ. Aislinn Keenan and Nathan Mickulicz for the build. Ana Baskinger for the graphic. Massive shout-out to Aislinn for the love, care, and attention to detail she poured into bringing this game to life with Catherine, and for the hours/days of testing and fine-tuning that she put into it.




